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The Phantom Knights of Cloven Helm →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Effect Monster | - | 4 | Warrior | 1500 | 500 |
If a "Phantom Knights" card(s) is sent to your GY: This card gains 500 ATK. You can banish this card from your GY; during the End Phase of this turn, add 1 "Phantom Knights" card from your GY to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn. | |||||
password:99315585 | |||||
Average Rating Score | 3.8(13) |
- Card Info
- Card Reviews (13 rating scores)
- Decks with The Phantom Knights of Cloven Helm (17 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"The Phantom Knights of Cloven Helm" card reviews and rating scores
3.8(13) |
|
0% | (0) | ||
7% | (1) | ||
15% | (2) | ||
53% | (7) | ||
23% | (3) |
青山
2020/08/09 2:07
2020/08/09 2:07
The Phantom Knights monsters that don't match your level with friends who can self-enhance and slow salvage
I think this kid is honestly quite capable after Link came and improved his level problem a little
① If The Phantom Knights or Phantom is sent to his GY, it will be 500 self-enhancement, but it will not be stupid unexpectedly
The Phantom Knights isn't a deck that requires low-level monsters to fight, but sometimes he survives the opponent's turn and hits with Phantom Knights' Wing and he hits with ATK 3500 or something like that.
(2) End phase salvage, but surprisingly capable
Actually, he can only earn a hand of 2 cards per turn except for this card in The Phantom Knights
If you use this card, the timing is the end phase, but you will be able to earn another hand.
It's true that both The Phantom Knights and Phantom have many cards that are more convenient for him to be in GY, but depending on the situation, there are cards that are meaningless to be in GY and you want them to be in your hand, so you can salvage those cards. will do
There are new players that require a hand cost, and depending on the person, 《Edge Imp Sabres》is also adopted.
Also, it can be a countermeasure against "King Tiger Wanghu" where other low-level The Phantom Knights are instantly stuck, I don't know if it comes with pain.
I think this kid is honestly quite capable after Link came and improved his level problem a little
① If The Phantom Knights or Phantom is sent to his GY, it will be 500 self-enhancement, but it will not be stupid unexpectedly
The Phantom Knights isn't a deck that requires low-level monsters to fight, but sometimes he survives the opponent's turn and hits with Phantom Knights' Wing and he hits with ATK 3500 or something like that.
(2) End phase salvage, but surprisingly capable
Actually, he can only earn a hand of 2 cards per turn except for this card in The Phantom Knights
If you use this card, the timing is the end phase, but you will be able to earn another hand.
It's true that both The Phantom Knights and Phantom have many cards that are more convenient for him to be in GY, but depending on the situation, there are cards that are meaningless to be in GY and you want them to be in your hand, so you can salvage those cards. will do
There are new players that require a hand cost, and depending on the person, 《Edge Imp Sabres》is also adopted.
Also, it can be a countermeasure against "King Tiger Wanghu" where other low-level The Phantom Knights are instantly stuck, I don't know if it comes with pain.
備長炭18
2020/04/18 0:19
2020/04/18 0:19
While the other level 4 Freijal leans toward materials and his GY effects, this one focuses on fighting on its own, and its GY effects give the impression of being somewhat modest.
In the first place, it's outdated now to fight with a lower grade that can only hit 2000 points on the first turn. convenient.
Overall, it's a little out of place.
In the first place, it's outdated now to fight with a lower grade that can only hit 2000 points on the first turn. convenient.
Overall, it's a little out of place.
ヒコモン
2019/06/28 12:32
2019/06/28 12:32
To be honest, the RBI increase is subtle, but the salvage effect is strong. However, the salvage of the end phase becomes very delicate as soon as it is said. Unlike Silent Boots, which searches from the Deck, it is possible to salvage "The Phantom Knights" cards, but all low-level "The Phantom Knights" cards have effects that are activated by removing them from his GY, so it is not very useful. . Personally, I think Silent Boots and activation timing are opposites. If it were the opposite, Silent Boots wouldn't have traveled so much.
シエスタ
2019/03/29 17:50
2019/03/29 17:50
The main phantom knight who tends to work mainly in the field. It has a strengthening effect, and its trigger is certainly easy to satisfy if it's a phantom knight.
However, it can only be activated once per turn, so it's barely 2000. Judging from the current environment, it's an unreliable number, and it's definitely better to summon X and Link obediently than to put out this guy. In addition, it is level 4, and it is a level that is difficult to handle for phantom knights whose main level tends to be 3.
As with the Phantom Knight monsters, it has a GY activation effect and this card has a recovery effect.
However, it is limited to demons and traps, and most of the targets are traps.
Anyway, the badness of the bite is conspicuous card. I think that the priority will be greatly reduced even among the phantom knights.
However, it can only be activated once per turn, so it's barely 2000. Judging from the current environment, it's an unreliable number, and it's definitely better to summon X and Link obediently than to put out this guy. In addition, it is level 4, and it is a level that is difficult to handle for phantom knights whose main level tends to be 3.
As with the Phantom Knight monsters, it has a GY activation effect and this card has a recovery effect.
However, it is limited to demons and traps, and most of the targets are traps.
Anyway, the badness of the bite is conspicuous card. I think that the priority will be greatly reduced even among the phantom knights.
ハカラメ
2015/12/02 15:33
2015/12/02 15:33
I'm not weak, I'm not weak...
The Phantom Knights is a 4-star because of his Deck, which is 3-star.
Moreover, the same ☆ 4 has better armor than this guy, so it's even tougher. The GY recovery effect is strong, but it's quite slow because it's recovered at the end.
From these points, it would be reasonable to feel that there is no pin or even one in the current situation.
At the very least, how strong would I have been if I could self-ss...
The Phantom Knights is a 4-star because of his Deck, which is 3-star.
Moreover, the same ☆ 4 has better armor than this guy, so it's even tougher. The GY recovery effect is strong, but it's quite slow because it's recovered at the end.
From these points, it would be reasonable to feel that there is no pin or even one in the current situation.
At the very least, how strong would I have been if I could self-ss...
メンタル豆腐デーモン
2015/11/27 22:32
2015/11/27 22:32
It's hard to use because the level doesn't match and there's no way to special summon like armor
The salvage effect from GY is also slow in the end phase, and the illusion is only in his GY, so there is little want to collect it
If you really want to collect it, you should use 《The Warrior Returning Alive》
The performance is so poor that you can't believe it's a Commai 9th original leverage card.
The salvage effect from GY is also slow in the end phase, and the illusion is only in his GY, so there is little want to collect it
If you really want to collect it, you should use 《The Warrior Returning Alive》
The performance is so poor that you can't believe it's a Commai 9th original leverage card.
高速の逆三角形
2015/11/15 20:49
2015/11/15 20:49
The first half effect is difficult to use in The Phantom Knights, which relies on Xyz for combat, and the second half effect is also difficult to activate in the illusion that banishes his GY card.
It's level 4 and can't be used as a break sword material, so it's a bad card.
It's level 4 and can't be used as a break sword material, so it's a bad card.
ヤマネコ
2015/11/15 0:30
2015/11/15 0:30
Why is it ☆4...
There seem to be many opportunities to use the effect of (1), but it's not that I'm having trouble with RBI and it doesn't make much sense
The effect of (2) is not bad, but it is slightly slow with salvage at the end. Not bad. just,
slow
There seem to be many opportunities to use the effect of (1), but it's not that I'm having trouble with RBI and it doesn't make much sense
The effect of (2) is not bad, but it is slightly slow with salvage at the end. Not bad. just,
slow
真の仲間
2015/11/15 0:12
2015/11/15 0:12
Subtle stats, level 4, own RBI increases, search at the end
No matter where you take it, it doesn't mesh well with others
No matter where you take it, it doesn't mesh well with others
とき
2015/11/14 17:20
2015/11/14 17:20
The Phantom Knights certainly has a lot of powerful cards that activate his GY, but the number of times he sends GY is another matter. His level is 4, which is out of the mainstream of The Phantom Knights, so his work in the field is half-baked, both as an attacker and as a material. Among his Rank 5 DARK lineup, Shark Fortress stands out.
The effect of activating GY and the salvage itself are good, but most of The Phantom Knights and his Phantom use their effects by banishing themselves, so it's likely that there won't be any cards left to salvage. It hurts that salvage can be done late with the end phase.
In general, a lot of things have been put into it, but I don't think any of the elements are compatible with The Phantom Knights, so it's not enough to break the frame.
The effect of activating GY and the salvage itself are good, but most of The Phantom Knights and his Phantom use their effects by banishing themselves, so it's likely that there won't be any cards left to salvage. It hurts that salvage can be done late with the end phase.
In general, a lot of things have been put into it, but I don't think any of the elements are compatible with The Phantom Knights, so it's not enough to break the frame.
クリムゾン・ノヴァ
2023/11/26 23:52
2023/11/26 23:52
Decks with "The Phantom Knights of Cloven Helm"
* is adopted as a key card.
● 2019-05-20 The Phantom Knights (2019.4 Limited)
● 2016-11-08 Structure Deck R -Yuto-
● 2017-05-18 The Phantom Knights
● 2016-05-24 Phantom Lightsworn (advice sought)
● 2016-01-01 Almost Pure! Temple type The Phantom Knights
● 2016-01-28 Xyz Double Back x The Phantom Knights
● 2015-11-14 The Phantom Knights
● 2015-12-12 The Phantom Knights (complete idea)
● 2017-06-05 The Phantom Knights (Launch)
● 2016-07-09 The Phantom Knights for Dimensional Barrier
● 2021-05-23 Dragulus type Ghostrick
● 2017-02-18 ❤Phantom Knights of Yubel❤2nd Squadron
Card Category and Effect Category
The Phantom Knights, Phantom Deck
The Phantom Knights, Phantom Card Lists
The Phantom Knights, Phantom Sets
Effect:add Card from your Deck to your GY
Effect:banish Monster
Effect:banish GY Card
Effect:self-banish, banish instead
Effect:gain ATK
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
Booster SP-Wing Raiders | SPWR-JP004 | 2015-11-14 | Normal |
Ranking and View Num
Rating Score Rank | 10,411 / 13,171 Cards |
---|---|
View Num | 14,965 |
Others
Japanese card name | 幻影騎士団クラックヘルム |
---|
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